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the value written by this instruction is later used to calculate where to write the tiles for the magic level up text into the video ram, and using strh here results in the value being too high and the tiles being written into the place background tiles are stored instead of the place text tiles are this changes an instruction from strh to strb. Graphical corruption when leveling magic: change the 2 bytes starting at offset 0x1650C to 0x30 0x70. Leaving a couple of fixes here in case anyone wants to apply them without having to wait for a release: